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Sohan Singh3D Game Artist

Delhi, India·Available for opportunities

SohanSingh

3D Game Artist

Hard Surface Modeling/Game Props/PBR Texturing/Look Development

I create detailed, game-ready hard-surface assets with a focus on clean topology, optimized geometry, UVs, baking and PBR texturing.

Primary pipeline

Autodesk Maya·Substance 3D Painter·Arnold·Adobe Photoshop

Nintendo Game Boy — beauty render
Live

01 — Hard Surface Prop

Nintendo Game Boy

01/05
Scroll to explore
Hard SurfaceGame-ReadyPBR TexturingClean Topology
High → Low BakesUV LayoutsLookdevOptimized Geometry
[01]Portfolio showcase // 06 assets

Selected Work

Hard-surface props, vehicles, weapons and environments — each built high-to-low in Maya, baked and textured in Substance 3D Painter and rendered in Arnold. Hover a card to scrub through its render passes.
01 / Projects06Props, vehicles, weapons & environments
02 / Triangles125KOf optimized, game-ready geometry
03 / Texture maps494K PBR metallic / roughness sets
04 / Renders & passes63Beauty, HDRI, AO, wire, normal, ID
05 / Texture res4K4096 × 4096 on every texture set
[02]Technical focus

Core Disciplines

Focused on the hard-surface game-art pipeline — from reference and blueprint alignment to game-ready geometry, clean bakes and lookdev.
01

Hard Surface Modeling

High-poly subdivision modeling in Autodesk Maya — controlled edge flow, support loops and bevels that hold the silhouette from every angle.

Sub-D modelingSupport loopsClean quadsBevels
02

Game-Ready Assets

Low-poly meshes built to a triangle budget — from a 4.5K handheld to a 51.3K supercar — without losing the shapes and proportions of the reference.

Tri budgetsSilhouetteOptimizationLOD-minded
03

UVs & Baking

Clean UV layouts with consistent texel density on 4K texture sets, then high-to-low bakes for normal, ambient occlusion and color ID.

UV unwrappingUDIM 1001Normal / AOColor ID
04

PBR Texturing & Lookdev

Metallic/roughness texturing in Substance 3D Painter, Arnold lookdev with studio and HDRI lighting, and final presentation polish in Photoshop.

Substance 3D PainterMetal / RoughArnoldHDRI
[03]Production pipeline

Asset Workflow

Every asset moves through the same seven-stage pipeline. Scroll to run it on a real asset — these are the actual render passes and texture maps, not mock-ups.
Stage 01 / 07Reference
Shading · Blueprint

01 — Reference

Reference gathering, blueprint alignment and proportion analysis before a single polygon is placed.

[04]Render vault // 63 frames

The Vault

Every beauty render, HDRI test, wireframe, AO, normal and ID pass from every project — wrapped around you.
Drag to spin Click to inspect
63 frames · 5 projects · drag to spin
[05]Player one

About Me

I create detailed, game-ready hard-surface assets with a focus on clean topology, optimized geometry, UVs, baking and PBR texturing.

I'm Sohan Singh, a 3D game artist based in Delhi, India, focused on hard-surface modeling — props, vehicles, weapons and environment pieces. Every asset starts as a high-poly model in Autodesk Maya and is rebuilt as an optimized low-poly mesh, unwrapped and baked so the detail survives in real time.

Texturing happens in Substance 3D Painter with a physically based metallic/roughness workflow, followed by lookdev and rendering in Arnold and final presentation in Photoshop. I care about shapes and proportions that stay true to the reference, triangle budgets that make sense for the game, clean bakes, and materials that tell a story through wear.

Delhi, India
Player profile Online
SS

Sohan Singh

Class · Hard-Surface 3D Artist

Base · Delhi, India

Loadout

  • Autodesk MayaHigh & low poly modeling, UVs
    6/6 projects
  • Substance 3D PainterBaking & PBR texturing
    6/6 projects
  • ArnoldLookdev & rendering
    6/6 projects
  • Adobe PhotoshopPost & presentation
    5/6 projects

Perks

  • Hard Surface Modeling
  • Game-Ready Assets
  • Low-Poly Optimization
  • UV Unwrapping
  • High-to-Low Baking
  • PBR Texturing
  • Look Development
  • Clean Quad Topology
  • Material Creation

06

Assets

125K

Tris

49

Maps

63

Renders

[06]Get in touch

Let'sworktogether

Open to full-time roles, freelance hard-surface work and collaborations. Tell me about your project — props, vehicles, weapons or environments.

Direct line

ArtStation LinkedIn Delhi, India · IST (UTC+5:30)
New message→ sohansingh76044@gmail.com
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Sohan Singh — Portfolio
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