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Sohan Singh3D Game Artist
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Props / Hard Surface Prop ·05 / 06

Hard-Surface Game Prop · 05

CB Radio

A worn CB radio and coiled handset — 5.4K tris for the radio, 11.3K with the cable, and a clear plan to bring the complete asset to around 6K.
MayaPainterArnoldPhotoshop5.4K tris4K PBR10 frames
CB Radio — Front Three-Quarter, Beauty pass
Viewport · PerspCAM_01 · Front Three-Quarter

BeautyFinal Arnold render with lighting and post.

Beauty render resolution 3840 by 2048

[01] — Asset breakdown

Project overview

Modeled in Autodesk Maya using a high-poly to low-poly workflow, with optimized topology while preserving the key shapes and details of the reference.

The low-poly mesh was optimized for game-ready baking, transferring high-poly details through baked maps. The asset was then UV unwrapped and textured using a PBR workflow in Substance 3D Painter, followed by final rendering in Arnold.

Optimization note

The cable can be further simplified with a low-poly curved setup, bringing the complete asset to approximately 6K tris.

Project includes

Beauty RendersAmbient OcclusionNormalColor IDWireframeTexture Maps

Technical specifications

Category
Hard Surface Prop
Polycount
5.4K tris (11.3K with cable)
Texture resolution
4096 × 4096
Texture sets
1 × 4K
Texture maps
7 maps
Workflow
PBR Metallic / Roughness
UV layout
UDIM 1001
Modeling
Autodesk Maya
Texturing
Substance 3D Painter
Rendering
Arnold Renderer
Post
Adobe Photoshop
Render resolution
3840 × 2048
Frames delivered
10 renders & passes

02 — Breakdown · 4 frames

Final Renders

Arnold beauty renders with final adjustments in Photoshop — plus the raw frame before post.

03 — Breakdown · 2 frames

Modeling & Topology

Game-mesh wireframes — edge flow, silhouette support and where the triangle budget is spent.

04 — Breakdown · 2 frames

Ambient Occlusion

Clay AO passes that read pure form, contact shadows and cavity detail without materials.

05 — Breakdown · 2 frames

Normal & Color ID

Normal and material-ID passes — surface orientation, baked detail and the masks behind texturing.

06 — Texture sets · 4096 × 4096

PBR Texture Maps

The exported Substance 3D Painter channels. Hover a channel to preview it, click the map to inspect it at full resolution.

Radio · UDIM 10017 channels · PBR metal / rough
Sohan Singh — Portfolio
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