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Sohan Singh3D Game Artist
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Hard-Surface Game Asset · 01

Nintendo Game Boy

A faithful recreation of the Nintendo Game Boy — modeled high-to-low in Maya and optimized to just 4.5K tris, with the high-poly detail carried by baked maps.
MayaPainterArnoldPhotoshop4.5K tris4K PBR12 frames
Nintendo Game Boy — Front, Beauty pass
Viewport · PerspCAM_01 · Front

BeautyFinal Arnold render with lighting and post.

Beauty render resolution 4096 by 2048

[01] — Asset breakdown

Project overview

The Nintendo Game Boy was modeled in Autodesk Maya using a high-poly to low-poly workflow, with optimized topology while preserving the key shapes, proportions, and details of the reference.

The low-poly mesh was optimized for game-ready baking, transferring high-poly details through baked maps. The asset was then UV unwrapped and textured using a PBR workflow in Substance 3D Painter, rendered in Arnold, and given final adjustments in Adobe Photoshop.

Project includes

Beauty RendersAmbient OcclusionNormalColor IDWireframeTexture Maps

Technical specifications

Category
Hard Surface Prop
Polycount
4.5K tris
Texture resolution
4096 × 4096
Texture sets
1 × 4K
Texture maps
7 maps
Workflow
PBR Metallic / Roughness
Modeling
Autodesk Maya
Texturing
Substance 3D Painter
Rendering
Arnold Renderer
Post
Adobe Photoshop
Render resolution
4096 × 2048
Frames delivered
12 renders & passes

02 — Breakdown · 4 frames

Final Renders

Arnold beauty renders with final adjustments in Photoshop — plus the raw frame before post.

03 — Breakdown · 3 frames

Modeling & Topology

Game-mesh wireframes — edge flow, silhouette support and where the triangle budget is spent.

04 — Breakdown · 2 frames

Ambient Occlusion

Clay AO passes that read pure form, contact shadows and cavity detail without materials.

05 — Breakdown · 3 frames

Normal & Color ID

Normal and material-ID passes — surface orientation, baked detail and the masks behind texturing.

06 — Texture sets · 4096 × 4096

PBR Texture Maps

The exported Substance 3D Painter channels. Hover a channel to preview it, click the map to inspect it at full resolution.

Game Boy7 channels · PBR metal / rough
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